This post was created solely for expressing a suggestion that the community will have the opportunity to vote upon. We ask that you take this vote into full consideration, before casting your vote.
Stateview’s reputation was founded on sessions, authority, and roleplay. Back in version one each member who joined Stateview wanted to earn the ranks, and maintain control over the facility commanding officers.
Back then, the session we know as “shifts” was not an active part of the community. These “shifts” were actually how daily operations occurred, simply by the training of high ranks during sessions
(training/inspections) that took usually around one hour to two hours each.
Taking this into consideration, we need to include the daily operations of version-two. It’s absolutely nothing like version-one, in any way. The members who join, DO NOT roleplay and DO NOT care about the actual game infrastructure itself. This is because the staffing development of it has created daily sessions that occur almost every 15-30 minutes. These sessions accumulate almost
5 to 8 people at most. Which is very low in aspects of company sessions.
When we compare Stateview to other large roleplaying organizations, we are almost at the bottom of the list in roleplaying aspects… Primarily because we do not give the proper training required to operate a roleplaying organization. The primary cause of this, are the 500 sessions hosted every week since 2021. Entirely decreasing actual player engagement.
Due to the mass influx of sessions hosted every day, week, and month. I suggest deleting shifts entirely. Deleting shifts, will open more doors of opportunity while also establishing a more organized structure within our community. This will also grant higher-ranks more stability in engaging with members of our community, by simply supervising/hosting ingame sessions and or conducting daily operations. As for Chairperson, I have no suggestion other than removing the quota and or limiting it.
In addition to this, creating a unsorted schedule specifically for training’s
[If shifts are removed]. This schedule will make training’s RARELY hosted, but the demand to attend them is very high. Meaning there would be a mass increase in session-attendees every time a session is hosted.
Training’s will need to be updated to fit the needs of actual roleplaying standards, in order to fully push this suggestion.
Unsorted Schedule Regulation: You must wait for exactly
one-hour after the previous session concludes, in order to host another session.
This is a simple community suggestion while pointing out the facts for both sides. Let us know down below what YOU want to see happen... Remember to look at the facts,
- Remove Shifts
- Keep Shifts