3 thoughts about changes

  1. I think inmate tools might need to be nerfed: While in max/solitary, they should not recieve them on spawn. Some inmates actually abused the cuff logging feature to !rejoin while in cuffs during yard status, to join into max and escape easily using the keycard. Imo escaping should involve some kind of risk and 2mins max isn’t that big of a deal.

  2. The staff team limits should depend on the playercount of the server in order to create a team balance rather than limits that always stay the same.

  3. Nerf the MP5: It has a way quicker TTK than most staff weapons and is much easier to handle. (good nerfing points would be reload time, recoil or range ig). Damage and fire rate should maybe stay in order to not make it underpowered.

the only one that i’m thinking is instead of mp5 reload time lower range damage and fire rate not reload time cause it’s better than m4a1

On ur first idea, I really like it. I feel like the !rejoin command should be removed when in max/sol.

And with the plater count. There is a game that I play (Scp roleplay) that has dynamic team limits based on the amount of class-Ds (prisoners) this could be cool.

And NERF THE MP5

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That would be less practical imo than disabling the items spawning because players can rejoin manually.
That’s why I said don’t give the items upon spawn in these teams.

That’s really up to the devs they know the exact gun stats best.

I’ve suggested this in my post

first of all, we dont know if the devs gonna update this game with any more features?
but the 1st suggestion is a good one that many people (probably not max/sol players) would want

I’ve already suggested it before in another post

Ok ig

No, the limit exists for a reason and won’t be changed

MP5 can kill in 3-4 shots, very similar to half of the guns in the game. Skill issue

You should consider this:
I didn’t say the MP5 did more damage than other weapons, but its TTK is quicker and the recoil makes it much stronger.

Recoil? :skull: Unless you playing on 200-300 DPI or smth the recoil isn’t a big deal. The TTK isn’t hard to deal w either

I think you’d need some more elaborate explanations with research I can’t do at the moment to understand this problem, sorry…

but the mp5 doesn’t have recoil tho

the mp5 can kill in 2 shots

You gotta hit bith on the head tho

Not a lot at least

So can the AKM :skull:

bro thinks everyone is in HR :skull:

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Skill issue

Summary

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ummm there are only 113 people that can be on HR :point_up: :nerd_face:

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