I hate it when I am trying to tell a cadet to stop abusing, but they keep running away, If I could cuff them, that would make It so much easier.
Yes this would help GA, but try to use the search bar because this has been requested many times before.
Best Regards,
Zackcooler555
Superintendent
Regular
Admin on the Stateview Prison Wiki
Use the AR maybe?
tbf staff cuffs is why i reinstated into oc
You can just team them inmate and it’ll work.
Please don’t team them inmate.
In the time that you teamed them, you could’ve just brought them to the AR.
If you team them and fail to cuff them, the way stateview’s programming works will cause some problems:
- Inmates can attack officers
- Inmates can taze officers
- Inmates can cuff officers
- inmates can fire officers
So, if you don’t want the abuser to start abusing on officers too and firing the entire officer team, do not team them inmate.
I was recently suspended for teaming an officer inmate to I can cuff them. Don’t recommend it.
Hello @x_imverybored , it has come to my decision to agree to this as it can be very annoying when this happens.
I agree to this as most people who are in GA are handpicked or overall great players, and we don’t expect them to abuse those powers.
I hope this get added, I think we all do (except the cadets).
Best regards,
The panda from your dreams.
Yeah so a simple solution to that is just team yourself inmate because then there would have to be another team for adminduty. What I would personally do is if I would be dealing with someone just be on inmate/criminal team and that should work fine.
You’re not allowed to use commands as inmate/crim.
Then, either allow admins to use the “adminduty” command on inmate/crim, or make another team because I don’t think there is any other solution to this. Or just instantly TP them to the ar.
You really shouldn’t use teams for this. Hopefully they will add staff cuffs for adminduty but until then just use commands.
This is why AR exists…
Abusers repeatedly resetting out of AR when a warning attempt is made tend to delay the process and negatively impact modcall respond times.
Oh they can reset in ar, didn’t know that.
Staff cuffs depends on the team, not on a command
I never said otherwise.
You want staff cuffs to be available while on duty, that’s not possible unless the devs create a whole team for on duty svga, which is dumb
Good point since staff cuffs are team-based, but the devs could use exceptions for that situation.
finding a solution for a problem that doesn’t exist