Make New Cuffs for everyone

I have an idea. There’s a game that I play and their cuffs are much better than ours. These cuffs should only be given to SI+ or by cuff training. Ignore the other stuff and only look at the UI. There is a list of charges UI (you could change it to Crossing, Killing, etc.), and on the other side, there is the amount of time the player should be jailed for (in max), and what crime they committed. Now, the developers could make it so that you can’t put more than a certain number of minutes into each crime, so a player can’t just jail someone for 20 minutes for killing. If the developers choose 3 min for killing, a player cannot put in more than 3 min. So, you would scroll down, choose the correct charge, and then put in the number of minutes. (To make it easier, if a player cuffs someone, and presses the correct charge with their keyboard mouse, the amount of time needed could already appear in the section where you would fill out the name of the crime and the time, so no one gets confused) FOR PEOPLE WHO DO NOT UNDERSTAND: here is an example. ( A guard gives an inmate 3 warnings. Now, it is time to jail that player. The guard opens his cuffs, and clicks the player, detaining them just like regular cuffs. Then, the guard scrolls down the list of charges and clicks the charge of Trespassing/Crossing. Since the guard clicked the charge, the guard doesn’t need to fill out the amount of time the player needs to spend in max. (This is called: Enter Jail Time (s) ) And, the guard doesn’t have to fill out the: ( Enter Jail reason here: ). The game fills it out for him. So for example, if the devs choose 2 minutes for trespassing when the guard clicks the Trespass charge, it will read: [ENTER JAIL TIME HERE: 2 minutes/ ENTER JAIL REASON HERE: Trespassing/Crossing]. Now, the only thing the guard has to do is press the arrest button and the inmate is teleported to max.

Then, once the player presses the big, red arrest button, the player would be teleported to max and would stay there for the amount of minutes. Also, the frisk button works the same way. And, when criminals are cuffed, all the players must do is press arrest and they are arrested. (They are not sent to the max; they are just reset as an inmate) These are not my assets or anything so don’t blame me if you guys get sued or something. :slight_smile:

I hope this gets seen by the devs.

This is useless as Stateview already has a maximum security system and this would not work with the current system. Also SI is not a trusted rank for these cuffs.

That’s what I mean. The current system doesn’t work. Also, all that would change is the jail times (if the devs actually make crimes have a bigger punishment than 2 min) and the fact that guards don’t have to travel to max. Nothing else would change at all. If I am missing something, please let me know.

The suggestion is way too unrealistic.

1 Like

Bud is suggesting a super complicated military prison cuff thing to a Lego prison on boblox

1 Like

I used chat gpt to summarize this big yap💀

But, I dont think we need this as it is quite complicated and unnecessary.

I disagree. This would ruin the roleplay aspect of Stateview. You are supposed to cuff and take the inmate to max MANUALLY. Not just warp them. I enjoy whether I am an inmate or officer to be taken to max by HAND. Not doing this will impact the lower ranks hugely. People want to take someone to max by themselves not by warping. This would also take a lot of time for the devs to do. This idea is good but highly unrealistic.
Best Regards,
UltimateGamer697
Superintendent

1 Like