In my post I have already said some topics for criminals, but I would like to add and say some again.
I- add more spown/zones for criminals, 1 could stay where it is still, the other in the city(gas station) and another there of the houses
II-I hate campers on the criminal base, so I’d like to reset it when a cop goes, except if he’s a modcall operator, because the operator will have to use a {Ex. command! URCB[UnResetCrimBase]} for not being res inside.
III-New weapons for criminals, such as scissors and pincers, in which scissors will be used to cut some specific points of a network, and pincers to free other criminals when they were arrested but are still stuck to criminals.