We should add different clearances to prevent the lower ranks from attempting to enter rooms that they aren’t allowed in, for example, the control room. Having a clearance can really help to prevent spawn killing (by giving criminals the lowest form of clearance so they can only help others break out of prison and not enter the ERT room or etc.)
We can have Clearance I (Most basic form of clearance, allows access to the yard, cellblocks, cafeteria, and gates.); For all ranks and teams.
Clearance II (Allows access to the spawn area of all officers, except for High Command Offices); For all ranks.
Clearance III (Allows access to the control room); For COMM+ only.
Clearance IV (Allows full access to the prison); For DW+ only.
Ultimately, I feel that clearances will be a great addition to Stateview prison, for it can prevent low-rankers from abusing the Lockdown system, and it can help prevent criminals from spawn killing officers. The different clearances can help prevent people from going into places they shouldn’t. I hope the developers see this.
Sincerely, Oriondasiac
Rank: W
Date: 26th of July, 2021
YES, I agree, this can prevent some irresponsible staffs to play with the LD button it is annoying, some are ok they listened some are like a tree, it won’t give a response.
But this would help the game feel more realistic. It’s not very realistic to see a medical officer in a control room just walking around in a actual prison.
That would be abused so much. Not even us Wardens should have that much power. I say just add a new rule that after 3 warnings we can kick them for being in control room and not listening.