OR a possibility of waves 4, 5, and 6 in an RPC. If in wave 3 the crim leader gets arrested you enter wave 4. In wave 4 the criminals must break out the criminal leader. In wave 5 the staff must plan an attack on the city, the criminals plan a deffense. In wave 6 the staff raid the city and attempt to take the criminal leader.
Some kind of response training what normal police would do. They trip a alarm somewhere and look at the time police needs to respond. Ik were a prison game but that would give the game more life and it would be fun to attend. Wouldnt be a long session and it would be just for fun and activity like a shift. Maybe even add a best driver system like the hardest worker in shifts.
Adding onto this criminals during this session would have their own arrest tool called “hostage” or something like that. This tool would only be granted during these circumstances with a wave 4, 5, 6 in an RPC.
This way they could take the staff leader hostage to win.
It would be cool to have the host play as an escapee in a vehicle with a 10 second headstart, and then all of the session attendees peel out of the prison with lights and sirens to coordinate a capture.
Context:
A PI radioed they sighted an escapee in a car, and a warden and I teamed up to give chase; lights, sirens, and speed. The criminal ended up evading capture, but it was so fun to spot him, jump out of the car and try to nab him. And we were using the radio the entire time, seeing who had spot him, what location, what plan.